A lot of Bonnes |
Mike's Gaming and Modeling Blog
Tuesday, August 13, 2013
So. Many. Bones.
All these bones are a quarter of the Bones models in a Reaper Kickstarter Undertaker level, with a few add ons.
Tuesday, August 6, 2013
Nethyrmaul the Undying
OK, this is probably the most fun I've had painting a miniature in years. It is really a lot of fun to work on something this big and magnificent.
There are several textures that need to be picked out of complete this model:
- Scales
- Skin (rotting away)
- Taut muscles
- rotting guts and viscera
- Bones
The rear leg is easy to install with a nice fit and hidden seams. The wings are more difficult. Had I assembled first, I'd have used a clamp to really force them in tight. Since I based-coated first, I didn't want to use any sort of mechanism likely to damage the paint further.
Gallery:
Nethyrmaul the Undying, the very best of Reaper Bones |
Tuesday, July 2, 2013
Omaha Beach (Doubles game for Operation Overlord Campain, 2013)
Two American divisions assault a narrow gap in the Bluffs, defended by German 352 division.
The German Defenders: (1800pts 352 Festungkompanie) (MJS101 and Lt. Ian Moore)
HQ with panzershrek and 2x8cm mortars, three full veteran festung platoons, HMG pltn,Ost Platoon
Stug platoon, 2 each 7.5cm pillboxes, HMG pillboxes, HMG nest, trenches, barbed wire, mines and an anti-tank obstacle, oh my!
- vs. -
- vs. -
The US 1st infantry division (1200pts My brother Unlucky Jeff)
HQ, 3 veteran boat sections, 5 trained DD shermans, HMG platoon, Naval support
The US 29st infantry divAssault Company
(29th Infantry) (DWRobby)
HQ, 3 trained boat sections, 5 trained DD shermans, HMG plt, Field Artillery, and priority air
SET UP
The beach covers the north end of the board, with a range of hills substituting for bluffs. The bluff was difficult-going for infantry but impassible to vehicles, leaving the tanks a single road off the beach--which the Germans would block with an anti-tank obstacle. The objectives were placed at the fork in the road leading off the Bocage country and on a central hill with an anti-tank pillbox. The sea wall is shown with a row of anti-tank obstacles. This terrain put the Americans at a real disadvantage – but hey, this is OMAHA BEACH!
The Americans stormed ashore, sadly we lacked the DD tank models, so, like us, you'll have to pretend. Once ashore, they fired smoke on the anti-tank pill boxes. The German counter fire was withering and knocked out a tank. It would be the only American tank loss, excluding three to the rough seas.
End of turn One |
End of Turn Two |
Turn two, in spite of terrible fire, both the 1st and 29th divisions got teams in position against the barbed wire. American air proved ineffective. German machine gun fire destroyed another boat section from each division, and yet more are coming...
End of Third Turn |
End of Turn Four, it gets worse for the Germans |
End of Turn Five, Game Over |
Game called due to lack to time. Four players is four times more fun than two, but time consuming. Too many points on the table, first time playing 'Hit the Beach', and first time playing with fortification. So many models, so little time. Still, five hours well spent!
German 4-3 victory. Yeah, the allies were not in possession of any objectives by end of game, but next turn they'd have had it and very little the Germans could have done to prevent them taking the second objective by a hypothetical turn 12.
This game was a lot of fun and it was great to game with two new guys, 'Lt. Ian Moore' and 'DWRobby'. It is great to play with someone new, and think, "I can't wait to play with them again."
(*) Uncertain, we decided something as big as a house (e.g. a bunker), would force air support to range in with air support. The American players were such good sports they voted 'Yes, bunker counts as a Building' while the one German player abstained and the other voted No.
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